Education Technology
Discover how MGS equips students with digital skills, from coding and computational thinking to responsible use of technology.
Learning Outcomes
In alignment with the MOE ICT Masterplan 4 and the school’s vision, the Education Technology (EdTech) Department aims to nurture future-ready and responsible digital learners, well equipped with 21st century and digital baseline competencies.
Key Programme
EdTech-enriched School Curriculum
Components of the EdTech Pedagogical Scaffold are integrated in the school curriculum to ensure that EdTech is used purposefully for quality learning. Teachers are equipped with relevant E-Pedagogy knowledge and skills to design EdTech-enriched learning experiences.

Digital Baseline Competencies
The digital baseline competencies are weaved into the total curriculum to enable quality learning empowered by EdTech. These competencies are designed in line with the New Media Literacies. By the end of their primary education, students are equipped with the skills to create, connect and curate in a digitally networked environment.
Digital Literacy Programme and Infocomm Club Curriculum
As Singapore gears up to be a Smart Nation, it is integral for our students to be digitally literate. As such, the school has a 6-year Digital Literacy Programme in place to expose all students to coding and computational thinking. Through the programme, students develop problem-solving skills and creative thinking skills.
Below are some activities and programmes we offer to our students on a selected basis:
Programme | Level |
E³ Modular - Scratch Junior Programming | P1 |
E³ Modular - Pictoblox Programming | P2 |
Canva - Digital Art | P3 |
Canva - AI Clip Creation | P4 |
Capcut - Video Production | P5 |
Code for Fun - Sphero Robot Programming | P6 |
For students who are passionate about technology, the Infocomm Club offers a differentiated curriculum for them to acquire intermediate to advanced digital and media production skills.
